D1/2 Network multiplayer games work again (Netsprockets & IPX)
D1/2 Slide on works with bank
3Dfx
D1/2 Frame rate display fixed
D1/2 Keyboard config crash fixed
Software
D2 Palettes reset properly after a dialog during gameplay
v1.26 5/28/99 10:00 pm CST
ALL VERSIONS
D1/2 Persistant debris, Tunnels full of floating junk
D1/2 Zoomed in view now has reduced controller sensitivity, great for snipping
D1/2 Incremental damage only breaks the weapons that you have
D1/2 Ambient fan & lava/water sound now play simultaniously if appropriate
D1 Fixed briefings first page only bug, look for Dravis's new hat
D1 Stars are back in the mine exit scene
OpenGL
D1/2 Better Rage Pro texture support
D1/2 Fixed transparent bot bug
D1/2 Fixed Automap bug
v1.25 5/25/99 11:00 pm CST
D1/2 OpenGL 32bit rendering now optional (hold down option key at startup to get prefs dialog)
D1/2 Music track bug fixed
D1/2 Lots of minor bug fixes
D1 Fixed invisable text in briefings
OpenGL v1.24 5/20/99 10:00 pm CST
D1/2 MUCH better texture memory managment
D1/2 ChromaDepth rendering
D1/2 Ambient lighting adjustment
D1/2 Increased controls sensitivity
D1/2 Cleanup & minor bug fixes
v1.23 5/17/99 10:00 pm CST
D1/2 OpenGL versions ready to rock
No cockpit mode yet
System font Monaco used for HUD
No chromaDepth rendering
v1.23 5/7/99 8:00 pm CST
D1/2 Turn on mouse driver again, Ooops
v1.22 5/6/99 8:00 pm CST
D1/2 Incremental ship damage after shields are depleted. 10% chance of explosion from each shot, 10% chance of stuck-on control. The randomly selected systems are +/- 6 degrees of motion, weapons & afterburners. Shield powerups repair a few damaged systems based on difficulty level, energy powerups only repair one. Repairs are prioritized as such: pitch, heading, forward/reverse, slid L/R, slide U/D, bank, after burner, weapons.
D1/2 Fixed the last save game bug
D1/2 Press the F4 key after dying to get the load menu directly
D1/2 Fixed the command-Q then cancel bug
v1.21 5/1/99 5:00 pm CST
D1/2 More optimizations (Silky smooth updates)
D1/2 Fixed crashes with smooth sprites
D1/2 Added controller deadzone slider
D1/2 Better controller sensitivity increments
D1/2 Fixed save game bug
D1/2 Fixed command-Q quit dialog
v1.20 4/26/99 10:00 pm CST
D1/2 Added smooth sprites option (Draws bitmaps as textures, Uses lots of texture memory)
D1/2 Much more VIVID colors everywhere. No more dull/dark mines!!
D1/2 Fixed palette switching bug when briefings are on
D1/2 Fixed death sequence crashes
v1.19 4/11/99 1:00 pm
D1/2 Multiplayer IPX network!!, See Multiplayer section of must_read file
D1/2 More efficient frame buffer writes (even faster/smoother)
D1/2 Software render released for Kali/IPX netplay compatability
D2 Transparent force fields
v1.18 4/2/99 11:00 pm
D1/2 Realistic powerup lighting (no more glow-in-the-dark missiles...)
D1/2 Translucent energy weapons/powerups
D1/2 Adjustable explosion animation length, can smooth out battles considerably
D1/2 Mines remaining counter & better drop logic
D1/2 Cloaked Mines at hotshot, ace & insane difficulty levels
D1/2 Even better Sound Sprockets, me thinks
D1/2 Fixed weapon pickup next/prev misselect
D1/2 Command P or Escape required to end pause
v1.17 3/30/99 10:00 pm
D1/2 Weapon auto selection order menus!!
D1/2 Ambient sound for lava beds
D2 Secret exits now take you to the secret level
D1/2 Limited the pitch & heading speeds
D1/2 Fixed gauges Error in demo mode.
D1/2 Fixed transparent Laser Fire bug
D1/2 Cleaned up laser sounds
D1/2 More fiddeling with Sound Sprockets
v1.16 3/28/99 1:00 am CST
D1/2 Shooting out the lights turns them off (Yes even D1, just no broken light texture)
D1/2 The headlight uses energy, the rate is based the difficulty level
D1/2 Cloaked robots are now just shadows (You've been warned)
D1/2 Fiddeled with the sound sprockets some more
D1/2 Fixed pixel depth switch on quit when not switching monitor resolution
v1.15 3/24/99 6:00 pm CST
D1/2 Fixed ambient sound channel bug
v1.14 3/23/99 9:00 pm CST
D1/2 Game Prefs accessed with Option key held down at game startup
D1/2 Monitor resolution switching is now optional throught Game Prefs Dialog
D1 Briefing screens are available through Game Prefs Dialog
D1/2 Much better error detection & reporting (especialy in the sound code)
D1/2 Many bugs squashed
D1/2 Assembly language vector math
D1/2 Larger texture cache for animated & door textures
v1.13 3/9/99 11:00 pm CST
D1/2 Made resolution switching only pick safe modes
D1/2 Code Warrior Pro 4 Max Compiler Optimizations (smoother battles/explosions)
v1.12 3/8/99 11:00 pm CST
D1/2 Fixed slowdown due to texture memory thrashing
D1/2 Cloak cockpit gauge now works
D2 Afterburner gauge works
D2 Better 3rd party level support
D1/2 Slide-on & Bank-on second keyboard item is oppsite direction for vertical & bank
D2 Omega Cannon & Guied Missle are no longer selectable since they don't work
D1/2 MenuBar returns & Finder windows are correctly positioned, after quit
D2 Secret levels are secret
v1.11 3/2/99 11:00 pm CST
D1/2 NO more white "HAILOS" around transparent holes & hostages
D1/2 Ambient sounds, and their directional too
D2 More "Life Like" than ever
D1/2 Ambient Light slider to brighten up the place
D1/2 Keyboard rotations are scaled with the controler sensitivity slider
D1/2 iMac GameWizard support (it was WAY TOO fast)
D2 Menu Palettes are fixed including save game snapshots
D1/2 Automatic monitor resolution switching
D1/2 Better texture memory managment
D1/2 More Error messages instead of crashes
v1.10 2/18/99 11:00 pm CST
D2 Huge Improvment, functions much more like the retail game